CRA CRA
A downloadable game
Buy Now$2.50 USD or more
Welcome to CRA CRA, a fun and engaging incremental game for the Playdate console! Generate as much electrical power (Wh) as you can by cranking.
Features:
- Power Generation: Crank to generate watt-hours and watch your power reserves grow.
- Upgrade System: Unlock and level up 7 different items using your Wh. Each upgrade boosts your power generation.
- Happenings & Events: Enjoy random events that temporarily boost your power generation, adding excitement to your gameplay.
- Relics: Collect 10 unique relics that provide special bonuses at key milestones.
- New Game+: Start a new game with your last 5 relics, allowing you to collect up to 10 relics in total, enhancing replayability.
- Achievements: Unlock and track achievements as you progress.
- Music Options: Choose from 5 different background tracks or play in silence.
Controls:
- Crank: Turn the crank to generate power (Wh).
- D-pad: Navigate upgrade items with up/down; switch between sub-elements within an upgrade with left/right.
- A Button: Level up items, select relics, and make other choices.
- B Button: Capture occasional balloons and shooting stars for extra rewards.
Installation:
https://help.play.date/games/sideloading/
Status | Released |
Author | pan-gameworks |
Made with | Playdate |
Tags | 1-bit, Incremental, Playdate |
Average session | A few minutes |
Languages | English |
Links | Twitter/X |
Purchase
Buy Now$2.50 USD or more
In order to download this game you must purchase it at or above the minimum price of $2.50 USD. You will get access to the following files:
CRA-CRA_v1.1.0.pdx.zip 24 MB
Development log
- v1.1.0: Minor fixes88 days ago
Comments
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Easily the best incremental game I've played on the Playdate. I only wish it lasted longer as it took me just under 45 minutes to get every Achievement.
Thank you so much for playing, for your kind words, and for leaving a comment—it really means a lot to me!
I did think a lot about the game’s length during development. Considering how Playdate games are often enjoyed in shorter bursts, I leaned towards a quicker progression.
That said, I’ve realized that some upgrade items are a bit too powerful, so I plan to adjust their balance in the next update.
Adding new upgrade items or achievements isn’t planned for now, but it’s something I’d like to consider in the future!